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A 10a cockpit
A 10a cockpit











  1. #A 10a cockpit manual#
  2. #A 10a cockpit full#
  3. #A 10a cockpit trial#
  4. #A 10a cockpit simulator#
  5. #A 10a cockpit mac#

Here are some of the functions it provides Never fumble for your mouse in the heat of the moment again!

#A 10a cockpit simulator#

Allowing you to control the simulator by touching your screen. I use my HOTAS throttle controller, 1st POV 5 way up for NAV, #1 keybinding, right for #7 ground, down for #6 a2a and gun funnel, etc., etc.A10 Virtual Cockpit allows you to connect your iPad with Digital Combat Simulator's A-10C Warthog flight simulation. I guess I was expecting 90% of the stuff shown in the 3d Cockpit to NOT be simulated, but for some things like master-arm to be clickable. No cockpit clicky? What even is the point. It looks to me, like the FC modules are bull and annoying though.

#A 10a cockpit trial#

I really do think this page should state "This module includes X flyable aircraft, but note that the cockpits, while 3D, are non-interactive and cannot be used with your mouse or with a VR system, the aircraft are meant to be flown and controlled by a combination of keyboard, and flight stick/hotas controls":Īlso they have the trial versions and it's free to try. Maybe if this thing is fun now is the time to buy FC. Hey as of today (Oct 22, 2021) theres a Halloween Sale on. I’m a noob to FC, but I’ve played lots of sims. Everything is simple when you’re used to it. The lack of a DSMS in the A10A should have made things simpler, as the weapons control panel on the A10A looks dead simple, but because you can’t interact with it directly, and because the names of the keyboard shortcuts must be learned to interact with it, that’s NOT simpler. The instant action with the FC A10A looks like it will be fun once I sort out the “helmet fire” in my own brain. If anything that’s more complicated to use. I am not sure I would call “non functional” simplified. The marketing text sometimes coyly refers to “simplified” operation, for the flaming cliffs models. If the plane is in a landing configuration (gear down, flaps down), I believe there’s a relay that prevents the GAU cannon firing. I will re-read it slower and see if I missed something.įor example on the A10C, one time I took off and did “everything right” but forgot my gear and flaps. The cockpit shows the weapons controls are armed.

#A 10a cockpit manual#

I did read the manual and as far as I know, I followed all the steps. The old A10A panel shows I have rounds left. Why the guns don't fire in the A10A, but do in the A10C and A10C2, is still a mystery.Ģ. Now that I understand you can't click anything, at least that mystery is solved. The A10C has a learning curve that I'm still working through, and I thought, why not do some "arcade" style stuff with the FC mods. I guess I was expecting 90% of the stuff shown in the 3d Cockpit to NOT be simulated, but for some things like master-arm to be clickable.Įven more annoying to me is that I can't seem to get the A10A cannon/gun to fire using my HOTAS joystick firing button. It looks to me, like the FC modules are bullshit and annoying though. Why?īecause it's primitive and interesting to me because the A10A module is closer to what they flew in Kuwait/DesertStorm than the A10C.Īlso they have the trial versions and it's free to try. I love the A10C module, but I thought I'd give the FC3 A10A module a try.

a 10a cockpit

You can bind a keystroke say for landing gear, but you can't interact with anything at all in the FC modules? So non-clickable-cockpit is normal in all Flaming Cliff Modules.

#A 10a cockpit mac#

But MAC is like a stadnalone FC4 geared towards a different audience.Īh. Lets see what happens with MAC, announced many times but totally silent for some months/1 year. Nowadays is almost impossible to think of a non clickable module other than a mod.

#A 10a cockpit full#

I say regular because at that time there was a full fidelity module the KA50, and shortly next it came the A10C.

a 10a cockpit

The short history background is that FC3 modules date from 2005ish IIRC when full fidelity modules were not a regular thing. I see other forum posts about various planes/modules doing this in DCS apparently it's a DCS bug that's been lurking for years. This does not happen in the A10C, only the A10A. The mouse cursor appears normally when you LAlt+C, and the mouse cursor stays yellow and never changes to indicate that something is mouse over and can be interacted with. It installed, and it flies, but nothing in the cockpit is clickable. I own the A10C but decided to try the Flaming Cliffs trial, and that has the A10A module in it.













A 10a cockpit